Rules and Regulations

Entering Zark

 * Any faction within Zark MUST be Tribal in both culture and name. Example: The (Name) Tribe or Tribe (Name) we will not accept anything else, no orders, cults, pacts, etc.
 * In order for a faction to gain a spot on the map, the faction must have exactly 15 members.
 * You MUST have atleast one UNIQUE uniform, it cannot be a copy and pasted uniform (unless you've been given permission to take and edit an existing uniform template.)
 * You MUST have a well designed base (meaning that your buildings are not overly simple, and that your place isn't completely built with FREE MODELS though a few FREE MODELS are acceptable) it must have items that pertain to your lore, an example of this is if you follow Shamanism you must have an area of worship for Shamanism, etc. It also must make sense in context to where you have placed your faction on the Zark Map.
 * Your faction MUST agree to use the "Zarkian Animated Weaponry Pack" as it is REQUIRED for factions to use for official fights.

Races ALLOWED (but not limited to.)

 * Murgyls (Zarkian Froglok)
 * Trogs (Zarkian Murlocs)
 * Scalekin (Zarkian Argonians)
 * Gnolls
 * Furbolg
 * Minotaurii (Zarkian Tauren/Minotaurs)
 * Kahatari (Zarkian Khajiit)
 * (LIST WILL BE PERIODICALLY UPDATED)

Races NOT allowed within Zark

 * Humans
 * Elves
 * Dwarves
 * Supernaturals (Angels,Demons, Undead, Gods, etc. They EXIST but are not PLAYABLE)
 * Elementals (They EXIST but are not PLAYABLE)
 * (LIST WILL BE PERIODICALLY UPDATED)